My Wheel House

  • 3D Modeling and texturing (UV Mapping, Normal Maps, Ambient occlusion, BitMaps, GrayScale, Dynamic Resolutions)
  • Rendering (Environment Scenes)
  • Creation of environment (Ecosystem, Level Design) (Trees, rocks, grass, animals, Dynamic Weather system)
  • Object and organic Animation, (Player, walking, running, idle, deuteration)
  • GUI’s (Artwork, placement)
  • Photography (Lighting, Converting for 3D use)
  • Particle Systems (Smoke, Fog, Water, Fire, explosions)

My Tools

  • Maya, and 3DS MAX, Mudbox (Autodesk) (Character creation)
  • Adobe Photoshop CS6
  • Unity 3D
  • Allegorithmic (Substance Designer, Substance Painter, Substance B2M Bitmap to material)
  • Logic pro, audacity
  • Blender
  • SpeedTree

Environments

  • Website creation (Javascript, Jquery, CSS, HTML5)
  • Monodevelop (Unity, C#, Javascript)
  • Arduino (C programming language)
  • 2 and a half years of high school computer science

Madness

After many months of working on a soon to be published Unity game my partner in crime — Sabastian Peters — and I, decided to take a small "break", well more like a detour into a 72 hour game creation contest. We quickly assembled a small dream team (Taylor Hoy on music and sound, and Sean Neves assistant modeling) and dove into a new and grueling experience. After copious intake of noodles, pop and junk food and with heavy eyelids we delivered a nice little game that taught us a ton about teamwork, storytelling and the importance of backing up.

Get in touch

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